Geoffrey Brent, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
Possessions: 700 gp. Rose (30 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item.
Charles Bing, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur, Athletic, Optimist. Flaws: Insomniac. Bonds: Rich. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Manfred Gladstone, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears skinny pants and wears a pastel and blue robe with the hood down. His golden hair is lengthy and is close to two feet long. This amber eyed northerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Manfred took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Sensitive, Shy. Bonds: Family, Adventurer. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. Iolite (50 gp). Hematite (5 gp). Banded agate (5 gp). Jade (130 gp). 1 Minor magic item.
Bernard Pickering, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He typically wears black cloth garments or leather armor. His red hair is cut short. His eyes are a pleasant violet.
Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Body Guard.
Motivation: He uses money and sex appeal to get what he needs; and to be a gardener again
Flaws: Disease, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gerard Washington, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the four houses of cards on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His black hair is matted, messy, and big. His eyes are amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a slaver, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Secretive, Fearful. Bonds: Mentor, Religious. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
Possessions: 400 gp. Smoky quartz (40 gp). Deep green spinel (100 gp). Fire opal (1100 gp). Bloodstone (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!