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NPC Generator

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Advanced [show]


Wymar Weston, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his ceremonial dagger. With bright brown hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Wymar Weston, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Henry Everleigh, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple black robe with green stripes complete with hood. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Henry Everleigh, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Odo Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length brown hair. He has gray eyes and a black hat with a brown feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a apothecary again

Ideals: Philantrophist, Fighting. Flaws: Fearful. Bonds: Nature, Job. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Hastings, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Brown-green garnet (140 gp).


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a broad hat to cover his moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Gerald Hayhurst, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)16 (+3) 12 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Deep blue spinel (1100 gp). Blue quartz (7 gp). Violet garnet (1100 gp). 1 Masterwork Common Melee.


Social Check DCs


Theobald Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his blonde hair in a flapper bob. His eyes, though not visible through his cowl, are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Optimist. Flaws: Emotional, Disease, Insomniac. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Theobald Ainsley, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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