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NPC Generator

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Advanced [show]


Gerard Wesley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His blonde hair is singed and shortened. He has hazel eyes and a tan hat with a brown feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Ugly, Terse, Insane. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Gerard Wesley, Male Human Warlock 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)13 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Athletics +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Frederick Gyula, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sculptor. He is physically well-built. His head has been shaved. This violet eyed westerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sculptor.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Frederick Gyula, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 5 (-3)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Golden pearl (110 gp). Black pearl (1100 gp). Blue quartz (9 gp).


Social Check DCs


Gilbert Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, black, dusty cloak. His white hair, when down, is lengthy. He has gleaming, smiling gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was always very intelligent and has formed a secret society of philosophers.

Motivation: An old rival family wants him found; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly, Secretive, Antagonistic. Bonds: Family, Has a crush. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Gilbert Myerscough, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp. Sardonyx (80 gp). Silver pearl (110 gp).


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: When he was but 5 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Bonds: Immigrant, Attractive, Adventurer. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Ernest Ainsley, Male Human Barbarian 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. Smoky quartz (70 gp). Deep blue spinel (1100 gp). Moss agate (4 gp). 1 Average lock. 1 Small steel mirror. 1 Backpack.


Social Check DCs


Roger Branson, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Map Maker does. He is physically well-built. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Flaws: Insane, Impulsive, Disease. Bonds: Job, Nature. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Roger Branson, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 7 (-2)14 (+2)
Skills Athletics +2, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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