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Advanced [show]


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Everard hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and he wants revenge against gnolls

Ideals: Optimist. Flaws: Ugly, Depressed, Fearful. Bonds: Enemies, Rich. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Everard Copeland, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)12 (+1) 8 (-1)9 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Reynard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Reynard Ainsworth, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)7 (-2) 14 (+2)10 (+0)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Richard Richie, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has done his best to style his blonde hair to look like a famous performer. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is a Doppelganger in disguise. He helped his mother out around the business and became quite the natural. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Revenge; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Job, Enemies. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Richard Richie, Male Human Ranger 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Spaulding, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, pastel cloak. His red hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Flaws: Disease, Fearful. Bonds: Adventurer, Enemies, Job. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Cory Spaulding, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Blythe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a mace. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies, Religious. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Blythe, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 46000 sp.


Social Check DCs

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