Patrick Blakeley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His gray eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Patrick was born on a far western island where he grew up under the tutelage of his father, an expert Interpreter. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear
Flaws: Shy. Bonds: Poor, Military, Slave, Immigrant. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp. Black pearl (1200 gp). Blue quartz (13 gp). Eye agate (13 gp). Black pearl (1200 gp).
Norman Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears a colorful flower in his golden hair. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Fighting. Bonds: Attractive, Family, Poor. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Tiger eye turquoise (11 gp). Tourmaline (90 gp). 1 Antitoxin.
Peter Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His brown eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Peter hails from a village terrorized by drow. His childhood dream was to be a Locksmith, but he was a colossal failure. He has drifted from career to career and currently works as a Healer.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Clerebold Huxley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a faded coat and loose pants complete with top hat. He has a hunchback. He has a small bristly mustache and wavy white hair. His eyes are amber and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Terran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Ramsay, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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