Charles Clapham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He wears a feathered hat to hide his balding. He has hazel eyes.
Personality: This man loves music and to teach people music more than just about anything. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in pickaxe use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Bonds: Attractive, Immigrant, Enemies. Occupation: Bellfounder
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Paxton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red Stetson hat and red clothes. His moppish brown hair is in a traditional bowl cut. His eyes are green and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: Heward was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the large cave and found the beat up shield and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon.
Ernest Gentry, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sculptor does, and he perpetually has his quarterstaff ready. His tied-back hair is brown. He has gray eyes and a white hat with a blue feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Fighting, Joker, Optimist. Bonds: Job, Rich. Occupation: Sculptor
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. Cloth of gold vestments (140 gp).
Gomory Altham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky black painted plate armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Gifted. Flaws: Greedy, Impulsive. Bonds: Rich, Adventurer. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. Sardonyx (60 gp). Red spinel (70 gp). Bloodstone (60 gp).
Trym Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He sports a long golden beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Blacksmith and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Expand his business; and to be a fisher again
Ideals: Philantrophist, Fighting, Optimist. Flaws: Insane. Bonds: Job. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
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