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NPC Generator

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Advanced [show]


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length auburn hair. This brown eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Server, Anselm learned a great deal about his father's area of expertise. He worked as a nervous Server and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Dyer again.

Ideals: Optimist. Flaws: Impulsive, Shy. Bonds: Job. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Beckwith, Male Human Cleric 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Chad Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a faded coat and loose pants complete with top hat. He has moderate length blonde hair. His eyes are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of northern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and revenge

Ideals: Optimist. Flaws: Forgetful. Bonds: Immigrant, Family, Enemies. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Chad Garrick, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 17 (+3)9 (-1)
Skills Persuasion +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Gomory Churchill, Male Human Monk 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Sard (50 gp). Black star sapphire (1200 gp). Banded agate (7 gp). Rose (50 gp).


Social Check DCs


Henry Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in brown turtlenecks beneath a grey coat with pastel slacks. His hair is short and golden. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Henry Ashley, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2200 sp.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red hair is singed and shortened. His gray eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of giants

Ideals: Justice, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Theobald Marlee, Male Human Expert 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 pp. Freshwater pearl (9 gp). Star rose quartz (80 gp). Silver pearl (60 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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