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Advanced [show]


Bertram Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Detective.

Motivation: His religion dominates his actions; and sabotage a competitor

Flaws: Ugly, Hedonist. Bonds: Job, Poor, Religious. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Bertram Leighton, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, In love. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Drogo Barclay, Male Human Adept 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)18 (+4) 8 (-1)17 (+3)
Skills Religion +7, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Draconic, Druidic, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. Rhodochrosite (5 gp). Blue quartz (5 gp). Carnelian (70 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Stansfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an entirely grey suit with brown socks and a vest with buckled shoes. His silver hair is long and unkept. His eyes are amber and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gomory was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Family. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Stansfield, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)10 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Alex Shelley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Opinionated. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Alex Shelley, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Miles Garfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green top hat and green clothes. He wears a top hat to cover his moderate length golden hair. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Engraver, Miles learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and he's looking for his big break

Flaws: Ugly, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Miles Garfield, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 34000 sp. Malachite (5 gp). Violet garnet (400 gp).


Social Check DCs

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