Trey Rutland, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Calm and collected, he is a well trained Carpenter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trey hails from a village terrorized by brigands. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.
Motivation: Expand his business; and a deep hatred of brigands
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Nicholas Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 5 (-3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Everard Berkeley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he sports grey clothing, slightly heavier than average wear. He keeps his long white hair kept up in a rat tail. His blue eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Everard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Dean Law, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His golden hair is slicked back into a classic pompadour. His amber eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Alexandrite (200 gp). Pink pearl (120 gp). Chalcedony (30 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
Henry Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.
History: Henry was born in the east. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Spy. He struck the Spy job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Military, Job. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Jeweled anklet (1000 gp). 1 Good lock. 1 Silk rope.
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