Ernest Stanley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Attractive, Adventurer. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Banded agate (12 gp). 1 Magnifying glass. 1 Magnifying glass.
Ernest Sheldon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the south. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south. Ernest was born on a far southern island where he grew up under the tutelage of his mother, an expert Merchant. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Ernest never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Pacifist. Bonds: Attractive, Military, Immigrant. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Adam Charlton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He wears a top hat to hide his balding. He has a dull look in his blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted psionic powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Rich, Military. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Gunter Hadlee, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: Gunter was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Entrepeneur, Pacifist. Bonds: Immigrant, Attractive, Job. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 18000 sp. 1 Disguise kit. 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Good lock.
Chad Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting brown shirt and pants. His silver hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.
History: Chad was born the youngest of three triplets. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his dancing dream.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Poor, Family. Occupation: Gardener
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 12000 sp. Iolite (20 gp). White pearl (110 gp). Malachite (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!
