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Advanced [show]


Hubert Blackwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a tight fitting brown shirt and pants. His right hand appears badly burned and disfigured. He wears his brown hair up in a very large beehive style do. His gray eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: To be a Knight again; and further expansion of business

Ideals: Joker, Gifted. Bonds: Job, Rich. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Hubert Blackwood, Male Human Cleric 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Patrick Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. Patrick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Guardian, Family, Job. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Patrick Mitchell, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Silver holy symbol.


Social Check DCs


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Performer. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Norman's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Norman Dumph, Male Human Wizard 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 700 gp.


Social Check DCs


Diggory Deighton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is red and very short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Unemployed, Diggory learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a brigands raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Unemployed like his mother before him.

Motivation: To be a Tailor again; and further expansion of business

Ideals: Logical. Flaws: Addict, Insane. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Strong lisp

Attributes [hide]

Diggory Deighton, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)15 (+2) 15 (+2)7 (-2)
Skills Intimidation +0, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Dustin Shipley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and pastel handkerchief worn on his right side. He has a moderate pudge and is not very fit. With bright blonde hair and a scraggly beard. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Fortune-teller, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Job, Family. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Dustin Shipley, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)7 (-2) 17 (+3)16 (+3)
Skills Insight +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Healer’s kit. 1 Superior lock. 1 Climber’s kit.


Social Check DCs

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