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Advanced [show]


Henry Deighton, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His white hair is styled in orderly dreadlocks. His violet eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Henry was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Insane. Bonds: Family, Mentor. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Henry Deighton, Male Human Wizard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)10 (+0) 6 (-2)11 (+0)
Skills Investigation +3, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Jasper (50 gp). Amethyst (70 gp). Peridot (50 gp). Azurite (9 gp). 1 Minor magic item.


Social Check DCs


Dustin Allerton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a pastel cloak and cross-gartered violet stockings. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted, Philantrophist. Bonds: Family, Adventurer. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Dustin Allerton, Male Human Adept 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 40000 cp. Rock crystal (70 gp). Sardonyx (70 gp). Coral (140 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His long auburn hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Flaws: Terse, Disease, Insane. Bonds: Attractive, Immigrant, Religious. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Gerard Kelsey, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 12 (+1)18 (+4)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 pp. An abacus with copper, silver and gold markers (40 gp). Solid gold idol (800 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Sydney, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man is wearing the road beaten gear of a warrior. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south. From there he went from mercenary job to mercenary job. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Lance Sydney, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 14000 cp.


Social Check DCs


Henry Willoughby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is singed and shortened. His brown eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Willoughby, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp.


Social Check DCs

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