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NPC Generator

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Advanced [show]


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: This man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his rapier, and sports empty pouches on his belt. His silver hair is braided into rings. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Rich. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Percival Graeme, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alex Brent, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Ploughman, but he was a colossal failure. He has achieved small success as a Apothecary.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Job, Enemies. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Alex Brent, Male Human Adept 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Finely wrought small gold bracelet (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His moppish black hair is in a traditional bowl cut. His eyes are a pleasant hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Patrick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Patrick Stansfield, Male Human Warlock 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)6 (-2) 13 (+1)17 (+3)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Golden yellow topaz (1600 gp). Smoky quartz (60 gp). Hematite (5 gp).


Social Check DCs


Thomas Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He carries a battered spear and tarnished axe as well. His hair is short and auburn. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Ugly, Insane, Impulsive. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Thomas Clifford, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Red spinel (80 gp). Moss agate (8 gp). Malachite (8 gp). 1 Superior lock. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears red cloth garments or leather armor. His long black hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Gerard Tatum, Male Human Warlock 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)17 (+3) 14 (+2)7 (-2)
Skills History +5, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 1 Healer’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs

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