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NPC Generator

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Advanced [show]


Richard Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is lengthy. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Beggar, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Joker, Gifted. Bonds: Attractive, Poor. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Richard Clare, Male Human Druid 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: Just what you see.


Social Check DCs


Nicholas Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Marshal uniform. His golden hair and beard is wavy and long. His eyes are likewise gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful wizard made him what he is. He worked as a nervous Marshal and found it very stressful. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and expand his business

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Chatham, Male Human Adept 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his scythe. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trym was raised in a hard working conservative environment. His childhood dream was to be a Interpreter, but he was a colossal failure. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Gracey, Male Human Wizard 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 16 (+3)7 (-2)
Skills Athletics +2, Religion +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 200 gp. Azurite (7 gp). Golden yellow topaz (1000 gp). Tiger eye turquoise (7 gp). Blue quartz (7 gp). Blue star sapphire (800 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Langley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a simple green robe with white stripes complete with hood. He has moderate length black hair. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Shane Langley, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 6 (-2)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp.


Social Check DCs


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple grey robe with red stripes complete with hood, and is pretty ugly. His red hair is thinning but still full. He has several tiny ruby earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Gerald Enfield, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)11 (+0) 15 (+2)10 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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