Gilbert Weston, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his tan robe and has his shortspear always slung over his shoulder. He wears a colorful flower in his brown hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His father raised him in a mountain cabin. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Clerebold Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of magic around his neck, and a glaive on his belt, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are gray and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast plains. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Bookbinder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 2500 sp.
Chad Shelby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His black hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Justice, Gifted. Flaws: PTSD, Antagonistic. Bonds: Family. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Lewis Kimberley, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Navigator, who enjoyed hunting, Lewis was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and to be a navigator again
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver comb with moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Minor magic item.
Guy Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He carries with him a set of ceremonial daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!