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NPC Generator

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Advanced [show]


Anselm Walpole, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears green painted combat armor at almost all times. His golden hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: He is irascible and easily irritated. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Military, Religious, Enemies. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Anselm Walpole, Male Human Bard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Raymond Branson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Ugly. Bonds: Military, Rich, Nature. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Raymond Branson, Male Human Cleric 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Roger Langley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan painted combat armor at almost all times. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs

Ideals: Joker, Optimist. Bonds: Attractive, Mentor. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Roger Langley, Male Human Warrior 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 43 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Roland Reed, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black armored body suit, with a simple violet line shooting up and back down. He wears a Stetson hat to hide his balding. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Animal Trainer, Roland learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He became a Animal Trainer soon after.

Motivation: To be a Barkeep again; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Job. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Roland Reed, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Violet garnet (1100 gp).


Social Check DCs


Diggory Milton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Mortician. His long red hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: Born to a Engraver, his father struggled to pay the bills. A freak accident while working with his Engraver father left him crippled. He was granted martial powers by his dying brother.

Motivation: To be a Engraver again; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Job. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Diggory Milton, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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