Cory Badger, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His chestnut hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Layabout, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 30 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.
Frederick Prescott, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears black painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. He keeps his blonde hair in a flapper bob. His skin is flawless and his green eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the south. Like his mother and his sister before him, after school he went straight into learning to become a Slave Trader. He has achieved small success as a Slave Trader.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and further expansion of business
Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Chad Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He is physically well-built. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves singing and to teach people singing more than just about anything. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic, Gifted, Impeccable. Bonds: Mentor, Adventurer. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
Possessions: 10000 cp.
Adelard Everly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown shirt with thin green vertical stripes and brown pants. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Shepherd, his mother struggled to pay the bills. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Disciplined, Artistic. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 800 sp.
Dustin Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is long and unkept. He has blue eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Mason, Dustin learned a great deal about his mother's area of expertise. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
