Gerald Sherwood, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he is typically in his Glassblower uniform. His hair is black and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Glassblower business at a young age. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Glassblower.
Motivation: Wants to open a new tavern; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Fighting. Bonds: Job, Attractive, Guardian, Nature. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
Odo Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. With a patchy silver beard and wild silver hair. He has several tiny aquamarine earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Rich, Religious. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Shelby, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long auburn hair reaches down to his waist. His eyes are hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.
History: Kyle was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: Many drow want him driven away.
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 110 pp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Henry Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. He wears his black hair up. He has gleaming, smiling hazel eyes.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is a Metallic Dragon in disguise. His father had invested heavily in several trade routes and wanted him to inherit them. In the meantime he has taken over work as a Shepherd and occasionally as a mercenary.
Motivation: He feels threatened by others; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Job, Adventurer, Rich. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Lance Brady, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: He is content; and money/treasure
Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Rich, Job. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Azurite (5 gp). Sard (30 gp). White opal (500 gp). 1 Minor magic item.
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