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Advanced [show]


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His tied-back hair is red. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. Bertram was born on a far western island where he grew up under the tutelage of his father, an expert Mayor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Immigrant. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Bertram Heiser, Male Human Bard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)8 (-1) 11 (+0)9 (-1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Shane Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries warhammers. His blonde hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Slave, Family. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Everleigh, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 60000 cp. Tourmaline (90 gp). Golden yellow topaz (400 gp).


Social Check DCs


Drogo Morley, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He is portly but not overly obese. His chestnut hair is thinning but still full. His half smiles and brown eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He plays an instrument quite well.

History: Born in the south to a Map Maker, Drogo learned a great deal about his mother's area of expertise. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He became a Map Maker soon after.

Motivation: He is unsatisfied with his job; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Drogo Morley, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 60 pp.


Social Check DCs


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.

History: He got into the Beggar business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Selfish, PTSD. Bonds: Job. Occupation: Beggar

Voice: American accent

Attributes [hide]

Richard Myerscough, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)14 (+2) 17 (+3)6 (-2)
Skills Animal Handling +6, Persuasion +1
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Chad Clifford, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears baggy blue pantaloons and a brown scarf. His auburn hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Disease, Shy, Fearful. Bonds: Adventurer. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Chad Clifford, Male Human Druid 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Just what you see.


Social Check DCs

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