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NPC Generator

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Advanced [show]


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. He wears a top hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Dustin was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Spy.

Motivation: To unite with his brother.

Ideals: Athletic, Gifted. Bonds: Family, Military, Job. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Dustin Birkenhead, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 12 (+1)16 (+3)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40000 sp.


Social Check DCs


Geoffrey Mori, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Fighting. Bonds: In love, Enemies, Immigrant, Family. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Mori, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears his red hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Flaws: Depressed, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Kyle Walcott, Male Human Adept 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp.


Social Check DCs


Alex Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His brown hair, when down, is lengthy. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: Born to a Shepherd, his father struggled to pay the bills. A freak accident while working with his Shepherd father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people; and he's looking for his big break

Flaws: Disease, Racist. Bonds: Adventurer, Poor. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Branson, Male Human Warrior 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Aldous Alton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean white cloak covering his clean studded leather. His brown hair is braided into rings. He has several tiny ruby earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Rich, Adventurer. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Aldous Alton, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Lapis lazuli (7 gp).


Social Check DCs

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