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Advanced [show]


Guy Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long red hair is drawn into a two foot long braid. His eyes are violet and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Guy Branson, Male Human Barbarian 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2

Possessions: Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Theodoric Bing, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple black robe with brown stripes complete with hood. His hair is cut close to his head. This amber eyed southerner is not easily forgotten.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the south, but his parents moved at a very young age to the west. Theodoric was born on a far southern forest where he grew up under the tutelage of his father, an expert Carpenter. He has achieved small success as a Carpenter.

Motivation: To be a Herbalist again; and wants his loneliness to end

Bonds: Job, Rich, Immigrant, Has a crush. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Theodoric Bing, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Fidget, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: To be a Servant again; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Gunter Fidget, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 46000 sp. Jet (110 gp). 1 Minor magic item.


Social Check DCs


Dean Peyton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He is bald on top and has large golden tufts of hair around his ears. He has hazel eyes and a black hat with a red feather.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Mason business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.

Motivation: He is greedy; and expand his business

Flaws: Ugly, Racist. Bonds: Job, Immigrant, Rich. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Dean Peyton, Male Human Adept 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)4 (-3) 13 (+1)10 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 46000 sp. Zircon (30 gp). Red-brown spinel (150 gp).


Social Check DCs


Wymar Rutland, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly brown, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Wymar Rutland, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp.


Social Check DCs

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