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NPC Generator

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Advanced [show]


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with feathered hat. His long red hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Fearful. Bonds: Enemies, Religious, Job. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Gerald Wesley, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Webley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a white coat, and a wedding ring on his right hand. His black hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Bricklayer, Thomas learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: In love, Job. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Thomas Webley, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Black velvet mask with numerous citrines (180 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).


Social Check DCs


Thomas York, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and likes to wear ponchos typically of a light red in addition to tight pants. He wears his blonde hair up. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing writing.

History: The child of a Cartwright, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up whip and armor he uses now. He struck the Ploughman job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Artistic. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas York, Male Human Warlock 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 150 pp. Jasper (30 gp).


Social Check DCs


Everard Astley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Everard Astley, Male Human Warrior 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Clive, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He is physically well-built. He wears a broad hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his mother. His childhood dream was to be a Sellsword, but he was a colossal failure. He has drifted from career to career and currently works as a Gardener.

Motivation: Retire the richest man in the south; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Miles Clive, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 13 (+1)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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