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NPC Generator

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Advanced [show]


John Wellington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Banker father left him crippled. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Nature, Job. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

John Wellington, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 11000 cp.


Social Check DCs


Anthony Shelley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy white suit, and a wedding ring on his left hand. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Butcher, but he got bored and became a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Philantrophist. Bonds: Attractive, In love, Job, Mentor. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Anthony Shelley, Male Human Cleric 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Athletics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise violet.

Personality: This man loves dancing and to teach people dancing more than just about anything. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Carpenter and found it very stressful. He struck the Carpenter job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Kirby, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 6 (-2)13 (+1) 6 (-2)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Kody Huxley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear tan clothing when he does not wear armor. His hair is long and black with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.

History: His father raised him in a mountain cabin. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Justice. Flaws: Addict. Bonds: Nature, Job, Adventurer. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Kody Huxley, Male Human Adept 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. Chalcedony (30 gp). Freshwater pearl (9 gp). Rock crystal (30 gp). Azurite (9 gp).


Social Check DCs


Bernard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin brown vertical stripes and pastel pants, and he perpetually has his sai ready. His long silver hair is drawn into a two foot long braid. This amber eyed westerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Stylist, who enjoyed hunting, Bernard was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Shy. Bonds: Job, Rich, Nature. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Bernard Clare, Male Human Cleric 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 7 (-2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. A roughly beaten golden orb (160 gp). Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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