Aldous Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He sports a flattop hair cut. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He invites people to come help in his community garden.
History: He was born in a small mountains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Sculptor job and began his own company from there.
Motivation: To clean up the streets; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Job, Nature, Guardian. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Freshwater pearl (15 gp).
Manfred Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He carries a battered sai and tarnished longbow as well. His brown hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Patrick Hampton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His black hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Architect again; and he has money and likes to spend it
Flaws: Impulsive, PTSD. Bonds: Immigrant, Job, Rich. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.
Trey Langley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, violet shirt, and tan tie. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Military, Slave. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 83 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. Black pearl (1600 gp). Blue quartz (5 gp). Violet garnet (1600 gp).
Anthony Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: Born in the east to a Map Maker, Anthony learned a great deal about his father's area of expertise. A gifted student he started as a Assassin, but he got bored and became a Map Maker. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Joker. Flaws: Disease. Bonds: Religious, Job. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
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