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Simon Richie, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his grey robe and has his glaive always slung over his shoulder, and sports empty pouches on his belt. His white hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Bonds: Rich, Adventurer, Job. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Simon Richie, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Lance Charlton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Entrepeneur. Flaws: Insane, Disease. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Jamaican accent

Attributes [hide]

Lance Charlton, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His auburn hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Randal was born with his mother's beautiful face. He has had some formal dancing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Artistic. Bonds: Attractive, Military, Job, Adventurer. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Randal Holton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. He keeps his long white hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up crossbow and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Poor, Nature. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Nicholas Copeland, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Gnoll, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs


Robert Reid, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his violet robe, and he perpetually has his nunchaku ready. His deerstalker hat is riddled with cuts and holes. His eyes are green and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Robert's first love is himself. His second love is also himself. Robert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Robert's homeland. Robert decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Robert Reid, Male Human Wizard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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