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Advanced [show]


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast plains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist, Optimist, Entrepeneur. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Brandon, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 18 (+4)14 (+2)
Skills Perception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hugh Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of daggers on his belt, each one with a emerald on the hilt. He has styled his black hair well, parting it to the left. He has gleaming, smiling blue eyes.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: He was born several months after his father was called into army service. His divine abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 3 years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Bonds: Job, Religious, Military. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Jacobs, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a grey suit, yellow shirt, and white tie. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes, though not visible through his cowl, are hazel.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Disciplined, Entrepeneur, Fighting, Athletic. Bonds: Family. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Gerard Wakefield, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 pp. Star rose quartz (30 gp). Alexandrite (1600 gp). Peridot (30 gp). Banded agate (8 gp). 1 Minor magic item.


Social Check DCs


Dustin Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a grey scarf. He sports a flattop hair cut. He has a dull look in his green eyes.

Personality: He has always had a great fascination with Human culture. He enjoys reading and quiet.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Flaws: Racist. Bonds: Adventurer, Religious, Mentor. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Thornton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. Moonstone (60 gp). Golden yellow topaz (900 gp).


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His tied-back hair is red. His gray eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Ploughman.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.

Flaws: Ugly, Addict. Bonds: Poor, Job, Military. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

John Hartford, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 9 (-1)16 (+3)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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