Trey Cooper, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His hair is long and auburn with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shepherd father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and to clean up the streets
Ideals: Justice. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 cp. Black pearl (300 gp). Smoky quartz (60 gp). 2 Holy water. 2 Holy water. 1 Antitoxin.
Rolf Bradly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears a deerstalker hat to cover his moderate length white hair. He has several tiny ruby earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Justice, Gifted. Flaws: Selfish. Bonds: Rich, Military. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp.
Ralf Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is braided into rings. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Military. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 50 pp. Iolite (30 gp). 1 Minor magic item.
Kody Copeland, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear brown clothing when he does not wear armor, and a wedding ring on his left hand. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Kody was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends; and revenge
Ideals: Philantrophist. Bonds: In love, Family, Adventurer, Job, Enemies. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. Jade (60 gp). Jasper (30 gp).
Arnold Colby, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his sword. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence, Logical. Flaws: Mundane. Bonds: Job. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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