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NPC Generator

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Advanced [show]


Don Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His golden hair is cut short. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Don was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break.

Ideals: Persistence, Entrepeneur. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Tindall, Male Human Adept 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)13 (+1) 5 (-3)15 (+2)
Skills Perception -1, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Red garnet (50 gp).


Social Check DCs


Drogo Alton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Drogo Alton, Male Human Ranger 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is cut short. His half smiles and amber eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with singing.

History: Dustin was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Guardian, Job, Poor. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Stapleton, Male Human Rogue 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)8 (-1) 13 (+1)17 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Banded agate (14 gp). Rich purple corundum (900 gp).


Social Check DCs


Frederick Beitz, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has styled his golden hair well, parting it to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: Frederick was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: An old rival family wants him found; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Family. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Frederick Beitz, Male Human Wizard 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 800 gp.


Social Check DCs


Shane Barton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky blue painted plate armor. He has done his best to style his silver hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Detective.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Bonds: Immigrant, Job, Enemies. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Shane Barton, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 4 Tanglefoot bags. 1 Holy water. 4 Tanglefoot bags.


Social Check DCs

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