Hunter Blakely, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up. He has amber eyes and a blue hat with a grey feather.
Personality: Calm and collected, he is a well trained Performer. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting. Bonds: Attractive, Job, Military, Rich. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Trey Marlee, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. He wears a colorful flower in his red hair. His violet eyes peer out from beneath his small white hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Rock crystal (30 gp). Moss agate (8 gp). Golden yellow topaz (300 gp).
Balimaar Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears just a pastel suit. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Richard Garfield, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His chestnut hair is smooth and relatively long. He wears a mask on his face.
Personality: He is extraordinarily eccentric. Richard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it.
Flaws: Insane, Disease. Bonds: Family, Rich. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Alexandre Ridley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears dark leathers with embroidery. He has a long chestnut beard with little hanging trinkets. He has a dull look in his blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also hits on women, regardless of circumstances.
History: Alexandre hails from a village terrorized by brigands. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: He's in love; and he wants to meet his childhood hero
Ideals: Philantrophist, Impeccable. Bonds: Has a crush, Enemies, Adventurer. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Hematite (12 gp). Malachite (12 gp). Amethyst (120 gp).
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