Jocelyn Rylan, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Jocelyn was born with his father's beautiful face. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Blue quartz (9 gp). Onyx (60 gp).
Guy Hallewell, Male Human [Permalink]
Personal [hide]
Description: This western man wears skinny pants and wears a brown and green robe with the hood down. His clothes are grease stained in places. With a patchy chestnut beard and wild chestnut hair. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly. Bonds: Poor, Immigrant, Family, Nature. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 26000 cp. Lapis lazuli (6 gp). Moss agate (6 gp). Smoky quartz (70 gp). Blue sapphire (1000 gp).
Gilbert Chester, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His auburn hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Marry his sister to traveling adventurers; and to reunite with his old friends
Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 5 (-3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2400 sp.
Arnold Tatum, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His white hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.
History: When he was but 8 years old his parents immigrated from the north. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother
Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Immigrant, Attractive, Nature. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 80 pp. 1 Darkwood Shield. 1 Masterwork studded leather.
Trym Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a warhammer on his belt. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.
History: The child of a Masseuse, who enjoyed hunting, Trym was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Nature, Rich. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 400 gp.
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