Peter Ramsay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is slicked back into a classic pompadour. His eyes are violet.
Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. Violet garnet (1400 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black coat over a green low-cut shirt, and a deerstalker hat upon his head. His hair, while still mostly auburn, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Aldous hails from a village terrorized by gnolls. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Aldous began to lead the lost caravan. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Has a crush, Enemies. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Rhodochrosite (16 gp). White opal (500 gp). Aquamarine (600 gp). Citrine (20 gp). Malachite (16 gp). Golden yellow topaz (600 gp).
Miles Milton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears his blonde hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp.
William Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His white hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: William lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Assassin, but he was a colossal failure. He became a Bookbinder soon after.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Job, Military. Occupation: Bookbinder
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Citrine (80 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Jocelyn Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is dressed in a clean tan cloak covering his clean studded leather. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the south. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Jocelyn was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Pacifist, Extrovert. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 9000 sp.
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