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NPC Generator

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Advanced [show]


Hunter Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries maces. He keeps his long auburn hair kept up in a rat tail. His gray unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Disease, Selfish, Shy. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Hunter Wakefield, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Athletics +0, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 20000 cp.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born in a small island village. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Sensitive. Bonds: Rich, Nature, Slave. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

John Coombs, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Perception +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 900 sp. Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (150 gp). 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Godfrey Alston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a red tunic with white highlights, and long blue pants that bunch up around his shoes, and is pretty ugly. His white hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west to a Seamstress, Godfrey learned a great deal about his mother's area of expertise. His childhood dream was to be a Banker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Job, Has a crush. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Godfrey Alston, Male Human Barbarian 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp. Rose (70 gp). Hematite (6 gp).


Social Check DCs


Gerald Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely black suit with red socks and a vest with buckled shoes. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Flaws: Insomniac. Bonds: Nature, Mentor. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Gerald Van Es, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2 Alchemist’s fire. 7 Acid flasks. 1 Everburning torch.


Social Check DCs


Reynard Stanley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy violet pantaloons and a green scarf. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and regain custody of his son

Ideals: Optimist, Professionalism, Artistic. Bonds: Family, Adventurer. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Reynard Stanley, Male Human Bard 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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