Peter Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Slave. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. Amber (150 gp). Chalcedony (70 gp).
Gomory Morton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a violet cloak and cross-gartered pastel stockings. His red hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has achieved small success as a Spy.
Motivation: Expand his business.
Ideals: Joker, Philantrophist. Bonds: Mentor, Job. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 4 (-3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20 pp. Azurite (14 gp). Smoky quartz (80 gp). Aquamarine (300 gp). 2 Smokesticks. 2 Smokesticks.
Kody Blythe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a brown tunic with black highlights, and long brown pants that bunch up around his shoes. His white hair is braided into rings. His thin eyebrows rest above his beady brown eyes.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Assassin again; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 900 gp. Red spinel (100 gp).
Bernard Tinley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and is wearing the road beaten gear of a warrior. His hair is auburn, silky, and of moderate length. His blue eyes peer out from beneath his broad green hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Cynical, Disease. Bonds: Attractive, Immigrant. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 200 gp. Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Thornton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears grey painted combat armor at almost all times. His hair is short and auburn. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Beggar business at a young age. He worked as a nervous Beggar and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp.
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