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NPC Generator

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Advanced [show]


Raymond Ramsay, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time, he is not a threatening figure. He keeps his auburn hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raymond was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Doctor.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Hedonist, Antagonistic. Bonds: Mentor, Job, Religious. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raymond Ramsay, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)17 (+3) 14 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: This southern man typically wears green cloth garments or leather armor. His clothes are grease stained in places. His auburn hair is greasy and uncared for. His thin eyebrows rest above his beady blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Barber, his father struggled to pay the bills. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Gilbert Brandon, Male Human Bard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp.


Social Check DCs


Patrick Clayton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears black trousers with blue and green striped suspenders. He wears various colorful collared shirts. His right leg appears badly burned and disfigured. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Patrick Clayton, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills History +5, Insight +6
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Rich purple corundum (1600 gp). Rhodochrosite (14 gp). Eye agate (14 gp). Amethyst (160 gp). 1 Superior lock. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs


Chad Adley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His brown hair is long and unkept. His green eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Mayor. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Chad was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Chad Adley, Male Human Bard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Alex Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of death on his torso. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Ploughman soon after.

Motivation: To get a good night's sleep; and expand his business

Flaws: Disease, Insane, Insomniac. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Alex Melancon, Male Human Sorcerer 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)8 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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