William Allerton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his rapier. His white hair is slicked back into a classic pompadour. His eyes are blue and beady.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 15 (+2) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Black opal (400 gp). 1 Masterwork Common Melee.
Charles Ramsey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears white painted combat armor at almost all times. His black hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Charles's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gerard Enfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His auburn hair and beard is wavy and long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: A powerful wizard made him what he is. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Adventurer, Mentor. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 2100 sp.
Dean Melancon, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His auburn hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1700 sp. Blue quartz (9 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). 5 Acid flasks. 4 Antitoxin.
Solomon Windsor, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.
History: He got into the Crown-heir business at a young age. A gifted student he started as a Banker, but he got bored and became a Crown-heir. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 140 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (300 gp). Gold and ruby ring (3000 gp). 1 Minor magic item. 1 Minor magic item.
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