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Advanced [show]


Percival Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and green handkerchief worn on his left side, and sports empty pouches on his belt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Flaws: Shy. Bonds: Guardian, Adventurer, Attractive, Job. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Percival Allerton, Male Human Paladin 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Theodoric Addington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He carries a battered club and tarnished sai as well. His blonde hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: The child of a Masseuse, who enjoyed hunting, Theodoric was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Addington, Male Human Commoner 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)4 (-3) 15 (+2)11 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 30 pp. Sapphire pendant on gold chain (1000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Gerald Hayhurst, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)18 (+4) 10 (+0)15 (+2)
Skills Animal Handling +2, History +6
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Frederick Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright brown hair and a scraggly beard. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Athletic, Disciplined, Joker. Bonds: Military, Adventurer. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Frederick Ainsworth, Male Human Paladin 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnome, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Brass mug with jade inlays (400 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


William Langdon, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear white tank tops with black pants. He is tall, broad shouldered and powerfully built. His blonde hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and wants to open a new tavern

Ideals: Joker. Bonds: Adventurer, Military, Slave, Job. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

William Langdon, Male Human Bard 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 17 (+3)13 (+1)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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