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NPC Generator

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Advanced [show]


Reynard Westbrook, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and likes to wear pastel tank tops with grey pants. His skin is also unnaturally pale. His hair is black and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of orcs once and for all.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To end his boredom; and many orcs want him driven away

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Reynard Westbrook, Male Human Bard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Home, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn and curly. His blue eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 7 years old his parents immigrated from the west. Trym was born on a far western plains where he grew up under the tutelage of his father, an expert Sculptor. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined, Optimist. Bonds: Rich, In love, Immigrant. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Home, Male Human Warlock 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 7 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)11 (+0) 9 (-1)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40000 cp. Lapis lazuli (4 gp). 3 Antitoxin. 4 Thunderstones.


Social Check DCs


Gunter Garrick, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Laborer. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up rapier and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Sabotage a competitor; and he's looking for his big break

Flaws: Depressed. Bonds: Job, Military, Nature, Adventurer. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Gunter Garrick, Male Human Druid 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +7, Survival +2
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Cory Burton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his silver hair up. His violet eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Cory lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of his brother; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Family. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Cory Burton, Male Human Bard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)14 (+2) 11 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp.


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his red hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Wymar was raised in a hard working conservative environment. In his 13th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and someone believes him a fraud

Ideals: Joker, Persistence. Bonds: Job, Enemies, Family. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Wymar Bentham, Male Human Paladin 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 9 (-1)16 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Amethyst (110 gp). Red spinel (110 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs

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