Trym Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His black hair is drawn into a tight pony tail with a dagger scrunchie. His green eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Philantrophist, Athletic. Flaws: Antagonistic, Insomniac. Bonds: Religious. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Black pearl (1100 gp).
Dustin Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. With a patchy silver beard and wild silver hair. His eyes are blue and catlike.
Personality: Calm and collected, he is a well trained Dilettante. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Dilettante and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Attractive, Job, Mentor, Family, Rich. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Golden yellow topaz (500 gp). Moonstone (50 gp). 1 Bullseye lantern. 1 Masterwork Artisan’s tools.
John Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his sai. His white hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Athletic. Flaws: Addict. Bonds: Job, Rich. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
John Dalton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with blue pants. He has a slight overbite and is overall scrawny. His brown hair is braided into rings. His gray eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, John studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
Trey Brandon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His long chestnut hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Human compassion; and wants his loneliness to end
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Has a crush, Adventurer. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
