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Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Banker, who enjoyed hunting, Trym was taken on many hunting expeditions. After coming to the age of reason, Trym took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Terse, Impulsive. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Trym Wellington, Male Human Fighter 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 63 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. Citrine (80 gp). Hematite (15 gp).


Social Check DCs


Godfrey Hartford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, white cloak, and a wedding ring on his left hand. His golden hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Adventurer, Family. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Godfrey Hartford, Male Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Animal Handling +2, Religion +6
Senses Passive Perception 9
Languages Common, Auran, Druidic, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports blue clothing, slightly heavier than average wear. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Trym Chester, Male Human Druid 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 8 (-1)14 (+2) 13 (+1)8 (-1)
Skills Deception +2, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 10000 cp. Chrysoberyl (90 gp). Alexandrite (400 gp). Aquamarine (400 gp).


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Passionate. Flaws: Secretive. Bonds: Military, Attractive, Adventurer. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Henry Marlee, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Sard (60 gp). Sardonyx (60 gp). Freshwater pearl (11 gp).


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a pixie cut. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Mundane, Fearful, Disease, Insane. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Ernest Clive, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs

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