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NPC Generator

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Advanced [show]


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: Gilbert was raised in a hard working conservative environment. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Depressed, Fearful. Bonds: Attractive, Job. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Gilbert Tatum, Male Human Adept 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Peridot (80 gp).


Social Check DCs


Balimaar Royston, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is styled in orderly dreadlocks. His eyes are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Bounty Hunter, Balimaar learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Revenge; and he is unsatisfied with his job

Ideals: Justice, Persistence. Bonds: Job, Family, Enemies. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Royston, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)18 (+4) 16 (+3)13 (+1)
Skills Medicine +6, Stealth +2
Senses Passive Perception 13
Languages Common, Orc, Goblin, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 3000 sp. Deep blue spinel (500 gp).


Social Check DCs


John Byron, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. With a patchy brown beard and wild brown hair. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Has a crush. Occupation: Spy

Voice: French accent

Attributes [hide]

John Byron, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 15 (+2)5 (-3)
Skills Athletics +1, Performance -1
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp.


Social Check DCs


Lance Hailey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear black clothing when he does not wear armor. His hair is black and curly. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 3 years.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Lance Hailey, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2800 sp.


Social Check DCs


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports brown clothing, slightly heavier than average wear. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trey took refuge in the old dungeon and found the beat up dagger and armor he uses now. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Shy. Bonds: Military, Nature, Job, Family. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Trey Jacobs, Male Human Wizard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 16 (+3)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 300 gp. Alexandrite (400 gp). Blue quartz (8 gp).


Social Check DCs

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