Randal Clayden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in an above average manner. His brown hair is cut short with large spiked bangs in the front. His eyes are blue and he is always smoking a pipe.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10 pp. Fire opal pendant on a fine gold chain (800 gp). Solid gold idol (900 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Lewis Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears violet trousers with red and brown striped suspenders. He wears various colorful collared shirts. He is physically well-built. His golden hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Pacifist, Gifted. Bonds: Job, Religious, Adventurer. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Bertram Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black top hat and black clothes. His silver hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.
History: He got into the Locksmith business at a young age. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Logical. Flaws: Fearful, Disease. Bonds: Guardian, Job. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Kody Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.
History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Slave, Adventurer. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp.
Wymar Garfield, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Architect does. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. He has a long blonde beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a great chef.
History: He was born on a small isolated farm. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Architect for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Blue quartz (9 gp). Chrysoberyl (50 gp).
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