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NPC Generator

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Advanced [show]


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, brown shirt, and white tie, and he perpetually has his longsword ready. His blonde hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Fighting, Joker, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Bertram Blythe, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 600 gp.


Social Check DCs


Dustin Sydney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. His hair is red and curly. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's looking for his big break; and he feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Mentor, Adventurer. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Dustin Sydney, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Chrysoprase (20 gp). 1 Good lock. 1 Small steel mirror. 1 Masterwork Artisan’s tools.


Social Check DCs


Odo Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has moderate length golden hair. His green eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Athletic, Optimist, Philantrophist. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Odo Shipley, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2

Possessions: Azurite (6 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Blue quartz (6 gp).


Social Check DCs


Gilbert Brady, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His Stetson hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 7 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and retire the richest man in the west

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Gilbert Brady, Male Human Aristocrat 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50000 cp.


Social Check DCs


Heward Southey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear green tank tops with grey pants. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Athletic, Fighting. Flaws: Mundane, Forgetful. Bonds: Nature. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Heward Southey, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 21000 sp.


Social Check DCs

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