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NPC Generator

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Advanced [show]


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His golden hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 2 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, In love. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Arnold Barton, Male Human Warrior 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Percival Weld, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his red hair well, parting it to the right. He is baby faced.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: To unite with his brother; and he's looking for his big break

Ideals: Impeccable, Logical. Bonds: Adventurer, Slave, Family. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Percival Weld, Male Human Ranger 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 15 (+2)7 (-2)
Skills Perception +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright golden hair and a scraggly beard. He wears an eyepatch.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: He was raised in a mountains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Nature, Family. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Tim Clapham, Male Human Wizard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)5 (-3) 13 (+1)17 (+3)
Skills Insight +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp.


Social Check DCs


Bertram Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Hunter uniform. His golden hair is lengthy and is close to two feet long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: He was raised in a mountains tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Religious, Nature. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Bertram Quinton, Male Human Bard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 15 (+2)15 (+2)
Skills History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Sard (60 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Everard Whitby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barrister. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Family. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Everard Whitby, Male Human Cleric 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 160 pp. Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs

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