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Advanced [show]


Reynard Axton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his chestnut hair to look like a famous performer. His eyes are amber and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Reynard was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and to reunite with his absent father

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Reynard Axton, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 29000 sp. An abacus with copper, silver and gold markers (80 gp).


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy silver hair. He has gleaming, smiling hazel eyes.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Adventurer, Nature. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Gerard Beckwith, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 40 pp. Chrysoprase (70 gp). Malachite (10 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Gomory Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan painted combat armor at almost all times. His long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Sculptor.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and to find somewhere to settle down

Ideals: Fighting. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Prescott, Male Human Expert 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 16 (+3)18 (+4)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 20 pp. Eye agate (15 gp). Hematite (15 gp). Rose (50 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Alex Northcott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tattered old clothes. He sports a long silver beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Justice, Gifted. Flaws: Ugly, Shy. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Northcott, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A silver and pearl hairclip (60 gp).


Social Check DCs


Henry Wakefield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright pastel suits and hats. He wears a Stetson hat to cover his moderate length chestnut hair. He has gray eyes and a pastel hat with a violet feather.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Henry took refuge in the old dungeon and found the beat up rapier and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Nature, Job. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Henry Wakefield, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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