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Advanced [show]


Peter Heiser, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. With a patchy golden beard and wild golden hair. His amber eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Peter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: In love, Military. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Heiser, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Alex Weld, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he is generally shirtless and showing off his tattooed chest. His hair is white, silky, and of moderate length. His eyes are a pleasant blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with painting.

History: He was born in the south, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Artistic, Optimist. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Alex Weld, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Anthony Heiser, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is red and very short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Anthony is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and regain custody of his daughter

Flaws: Ugly. Bonds: Guardian, Family, Poor, Adventurer. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Anthony Heiser, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)10 (+0) 10 (+0)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 pp. 5 Acid flasks. 1 Smokesticks. 1 Thunderstones.


Social Check DCs


Clerebold Merton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Bather, Clerebold learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Bather and occasionally as a mercenary.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Impulsive, Fearful. Bonds: Job, Adventurer. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Clerebold Merton, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Robert Windsor, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Blacksmith, and is pretty ugly. His long red hair reaches down to his waist. He has gleaming, smiling hazel eyes.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Robert was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Windsor, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Arcana +4, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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