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NPC Generator

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Advanced [show]


Alex Milton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white costume with the symbols of death on his torso. His hair is black, silky, and of moderate length. He has a dull look in his gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Expand his business.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Alex Milton, Male Human Aristocrat 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)8 (-1) 11 (+0)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 100 gp. White pearl (100 gp).


Social Check DCs


Gerard Northcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with pastel colored cloaks and clothing, he is not a threatening figure. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Actor business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Actor like his father before him.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Flaws: PTSD. Bonds: Job, Religious, Rich. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Northcott, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)7 (-2) 7 (-2)16 (+3)
Skills Deception +5, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Frederick Shelby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Frederick was born the youngest of three triplets. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.

Motivation: An old rival family wants him found; and regain custody of his son

Flaws: Addict, Secretive. Bonds: Attractive, Family, Nature. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Frederick Shelby, Male Human Druid 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 5000 sp.


Social Check DCs


Cory Hornsby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his golden hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and doesn't want to be a laborer and was forced into it by his family

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Cory Hornsby, Male Human Druid 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)15 (+2) 7 (-2)12 (+1)
Skills Animal Handling +1, History +5
Senses Passive Perception 8
Languages Common, Ignan, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Banded agate (14 gp). Lapis lazuli (14 gp).


Social Check DCs


Anselm Dumph, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is golden, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Anselm was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety.

Ideals: Justice. Flaws: Insane, Fearful. Bonds: Immigrant, Attractive. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Anselm Dumph, Male Human Druid 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp.


Social Check DCs

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