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NPC Generator

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Advanced [show]


Odo Yardley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Sailor. His brown hair is greasy and uncared for. He has green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a plains tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Sailor for hire.

Motivation: Further expansion of business.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Yardley, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Shane Ogden, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is lengthy. He has blue eyes and a blue hat with a black feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Poor, Job. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Shane Ogden, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Clifton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green Stetson hat and green clothes. His white hair has been sun bleached extensively. His eyes are likewise brown. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with painting.

History: The child of a Armorer, who enjoyed hunting, John was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Sculptor.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

John Clifton, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)11 (+0) 15 (+2)17 (+3)
Skills History +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 60 pp. Violet garnet (400 gp). Deep blue spinel (400 gp).


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in white turtlenecks beneath a green coat with white slacks. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant gray.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against illithids.

Ideals: Justice. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Anselm Thorpe, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Drogo Home, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair has been sun bleached extensively. His fierce brown eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: He is a Doppelganger in disguise. He was an apprentice working in his mother's forge. He has achieved small success as a Mortician.

Motivation: Human compassion; and he wants to meet his childhood hero

Ideals: Opinionated, Philantrophist. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Drogo Home, Male Human Monk 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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