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NPC Generator

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Advanced [show]


Guy Adley, Male Human [Permalink]

Personal [hide]

Description: This western man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His clothes are grease stained in places. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. Guy was born on a far western plains where he grew up under the tutelage of his father, an expert Tanner. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Guy Adley, Male Human Druid 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Richard Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright grey suits and hats. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.

History: He was born at the edge of vast forest. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Persistence, Optimist. Flaws: Disease, Shy. Bonds: Adventurer, Nature. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Richard Merton, Male Human Druid 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)16 (+3) 6 (-2)18 (+4)
Skills Insight +1, Investigation +6
Senses Passive Perception 8
Languages Common, Undercommon, Goblin, Ignan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Lapis lazuli (13 gp). Malachite (13 gp). Violet garnet (200 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man wears a green coat over a blue low-cut shirt, and a Stetson hat upon his head. He has a penchant for wearing a ring with an oversized topaz on his right hand. His Stetson hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Thorpe, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ralf Weld, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a grey and black robe with the hood down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His father raised him in a mountain cabin. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many gnolls want him driven away; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Weld, Male Human Commoner 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 6 (-2)14 (+2)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Thorpe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a crossbow. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Mentor, Adventurer. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Thorpe, Male Human Wizard 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1100 gp. Azurite (15 gp). Onyx (20 gp).


Social Check DCs

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