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NPC Generator

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Advanced [show]


Bertram Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His chestnut hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and sabotage a competitor

Bonds: Slave, Attractive, Job, Family, Immigrant. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Hamilton, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy blue suit. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Slave. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Rolf Shelby, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Jocelyn Marston, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Bonds: Attractive, Military, Job. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Jocelyn Marston, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2100 sp. 1 Hourglass. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Diggory Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His golden hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Navigator business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Navigator like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Diggory Barney, Male Human Aristocrat 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 3000 sp. Moss agate (5 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Carlton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a tan poncho over his likewise colored trousers and shirt. His white hair is styled in orderly dreadlocks. His eyes are hazel.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: The child of southern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his sister's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Flaws: Antagonistic, Insane. Bonds: Adventurer, Immigrant, Family. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Shane Carlton, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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