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NPC Generator

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Advanced [show]


Geoffrey Enfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy golden hair. He has amber eyes and a black hat with a white feather.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Logical. Flaws: Disease, Ugly. Bonds: Job, Has a crush. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Geoffrey Enfield, Male Human Rogue 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Miles Alston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His auburn hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Miles wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Joker, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Miles Alston, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)13 (+1) 13 (+1)7 (-2)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Shelley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His black hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: Tim hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Enemies, Adventurer, Religious. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Tim Shelley, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Blue quartz (10 gp). Star rose quartz (80 gp). Jasper (80 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Clerebold Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large blue jacket. He has moderate length chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Flaws: Addict, Fearful, Impulsive. Bonds: Has a crush, Nature, Adventurer. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Clerebold Eastaughffe, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Intimidation +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Draconic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 10 pp.


Social Check DCs


John Thornton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. His right hand appears badly burned and disfigured. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Map Maker, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Layabout

Voice: French accent

Attributes [hide]

John Thornton, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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